Tired and Inspired
The entry before this one was Don't Call It A Comeback and the next one is Bad Blogger! No Doughnut..
I'm in Atlanta for the weekend at Siege 2007. I really didn't get a ton of work done like I wanted to last week. So I feel like I shouldn't be taking the time "off". But we've decided to push the ship date out a little on the game which relieved some pressure. Plus, I think it has been really good for me to get away. The conference is in the same hotel I'm staying in. So I've basically kept to myself and haven't left the building.
I'm getting a lot of respect here for my company and experience. Even though there's a lot of game companies in Georgia, none of them do console game development. So me being the only commercial game developer in South Carolina and primarily doing console work has gotten some extremely positive reactions from the other attendees. It feels good to be surrounded by people that know what I'm talking about and for me to listen in on what others are up to.
It's also helped inspire me to continue thinking strategically about Blast Off and where I want it to be in the future. I go back and forth a lot about if I should grow the company for bigger (and, in theory, better) things. Which I'm still not sure I'll ever have a fully fleshed out plan for. But I definitely feel like I want to fully commit to Blast Off Inc being a video game company. Of course, that doesn't mean I will repress my entrepreneurial tendencies to explore other opportunities outside of game development! It just means I'm going to stop thinking of my current and past work as being accidental so I can plan on doing the same thing for a while to come.